If I’m gonna murder someone, I want to know that I’m about to do it. On more than a few occasions I made critical in-game moral decisions, by accident, without any intention or understanding of what was about to happen. And they squeezed in a few stage bosses from Contra for good measure. It was easy to completely miss critical things within the game’s elaborate art. The pixel hunt searching overstayed its welcome. While I liked a lot of the puzzle designs, I found myself wishing that they had leaned into their ideas, pushed beyond basic execution, and asked me to more thoroughly master those puzzles. It felt like a heavy metal album had been turned into an escape game. I enjoyed the fictional world of Tormentum. Book your vacation in the next 5 minutes to receive one additional night at no cost to you! Everything looked like a bleakly beautiful hellscape. A demonic guard just casually forgetting his place and giving puzzle hints. There were some entertaining puzzles, but they were not the centerpiece of the game the art was. Tormentum: Dark Sorrow was a point & click, pixel hunt digital escape room. The art had a Frank Frazetta heavy metal style about it that gave the game a unique feel. The entirety of Tormentum was beautifully painted from the characters to the panoramic settings. In typical escape room fashion, the goal was to escape. Your mysterious cloaked protagonist began Tormentum: Dark Sorrow imprisoned in some sort of medieval fantasy steampunk inquisition dungeon. Price: $4.99 on iOS, $3.99 on Android, $11.99 Steam Story & setting Point & click escape rooms had a baby with Iron Maiden’s entire catalog.
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