![]() Given the context of what a walking simulator usually is, there is no direct combat here since you are alone and isolated for the duration of the game. Akin to something like Dead Space, you have a light meter on your back that allows for you to know the battery power of your flashlight, allowing that mechanic to be absent from the game’s natural UI, however given how long the battery actually lasts, I’m still not convinced the flashlight needed a battery system in place. Third-person is largely where the bulk of the game is played, as you explore the moon’s surface, taking part in a few light platforming moments and taking in the story all around you. As you explore the zero-gravity interiors of the station, you’re floating around in first-person, frantically trying to re-establish life-support, or through your droid companion, zipping through vents and activating power switches to unlock doors. These locations lead to the game being played through both third-person and first-person perspectives. Each of these locations feel different from one another and offer up very different gameplay moments, even if your time on Earth is rather brief. The game takes place in three overall environments Earth, the orbital Pearson Spacestation, and that of the Moon’s surface. There is a great amount of tension built into these moments with some stellar set pieces that often have you barely coming out of them alive. You’ll have to survive the harshness of space, and manage your air supply as you struggle to acquire O2 canisters in an effort to survive the next few steps in front of you. From the moment you arrive at the space station above the Moon, you are trapped in claustrophobic environments and left to fend for yourself as you track down clues and information on what went wrong. ![]() However in 2059, a group of former colonizers have sent you to the Moon, to discover what happened and to try to re-establish that connection and save Earth.ĭeliver us the Moon is at its core, a moody atmospheric walking simulator, complete with holographic displays of past moments, audio logs, and environmental storytelling. With no contact to the moon, the WSA was shut down and all hope was abandoned. For a time, Earth was saved, but then in 2054, the transmission mysteriously stopped. This energy is then put through a process called the Microwave Power Transmission, through a massive tower that relays that power back to Earth. This leads to the creation of the World Space Agency, whose sole purpose is designed on colonizing the moon to harvest Helium 3, a powerful isotope that can tip the scales in Earth’s favor and grant hope to its remaining survivors. In 2030, Earth descends into a devastating energy crisis, one that sees Earth all but emptied of its natural resources. ![]() ![]() The opening moments, which details its setup is enhanced by a fantastic score that sets the game up perfectly, in a way that I’ll admit, had me incredibly pumped to get to it in ways that most games often fail at trying to do even with vast and elaborate marketing campaigns or drastically expensive pre-rendered cutscenes. The title, which is a story-driven adventure game baked in the ingredients of a walking simulator, tells a story about the survival of mankind, one literally on the brink of extinction as Earth has all but depleted its resources. Deliver us the Moon, which is not to be confused with the Lovecraftian horror title, Moons of Madness, has recently seen a release on Xbox One via Game Pass. ![]()
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